Now we want to move these goods to the trade depot so we can trade them away. Later on you may want to manage the quality of goods your dwarfs use, especially weapons, so knowing that the pile of bars = much good item, is worth remembering. Don’t worry about what they mean as the only one worth remembering is the “masterwork” quality symbol, which looks like a pile of metal bars. What do you see? All of the crafts we’ve been making listed on the right! You’ll also notice weird symbols to the left and right of each named item, these are the quality symbols. Once you’re there, this is what you’ll see: Looking at the distance measure you now know why some people prefer to put the depot all the way inside – remembering the 3-wide corridor or ramp all the way to the depot, of course.ĭon’t worry about all of this detail for now, just scroll down to “Crafts” using the down arrow key. In the middle, we’ve got the items themselves, and on the right, the distance from the trade depot. This is a list of everything in our fortress. What we’re looking for is hitting “g” for “Move goods to/from the depot”. Go “q” over the trade depot, and with traders in there, the options will be quite different to what you see when it’s empty. So lets get through these stages! First up, move goods. Wave goodbye to the traders and enjoy your loot!.Deal with the trade liaison and his questions.Set goods to be moved to the trade depot for us to trade with.Yes, I like things tidy in my fortress, it helps my fortress run like a well-oiled machine! So how do we gouge the visitors trade with our friends?Įssentially, trading is a five step process: Look at them, filling our trade depot with their mess! Lets get trading so they’ll bugger off and we can make the place all tidy again. This is how it will look when traders have arrived and unloaded: They’ll unload all their goods and stand around waiting for something to happen. So stay tuned for more dwarfy goodness! Trading for fun and profitĪt some point you’re going to get some traders turn up and with your depot up, they’ll soon make themselves at home in your depot. Welcome to Part 5! This will be a bit of a short tutorial as I’m away for the weekend, but we’re going to cover some important information, none-the-less. Hell, valuable metal goods is all I trade to anyone anymore.I’ve written a book – Getting Started with Dwarf Fortress, available at O’Reilly and Amazon! It covers the current version and takes you from knowing nothing to being a confident Dwarf Fortress player! I recommend trading them valuable metal goods. And it takes very little effort to haul a single giant axe blade to the trading depot. There's no risk of accidentally including something that's been decorated with wooden rings, as there can be if you're trading goblinite. One of these is usually enough to get whatever I want from the elves (maybe a tame grizzly bear, a bunch of sunberries, and all the wood they've got), while leaving them with a healthy profit. Eventually, my weaponsmith hit legendary, and I ended up with quite a few masterwork giant axe blades that I didn't melt, so as to not piss him off too much.Įach masterwork giant bronze axe blade is worth about 3.5k. Giant axe blades give the best return of melted metal to metal that originally goes in. I set my weaponsmith to training by cranking out giant bronze axe blades, and had the furnace operators melt them all back down. In my current fort, I ended up with magma furnaces and magma forges early. Kitfox Discord #modding-discussion channelīronzemurder and Oilfurnace (illustrated) A three step guide:ĭownload DF Classic or install the premium version from Steam or Itch.ioįollow the quickstart guide on the wiki, or see other learning resources (below)Īsk any questions in the ☼Dwarf Fortress Questions Thread☼ - it's always active See the reasons for our rules here, and please report any problems!ĭF can be intimidating, but we're dedicated to helping new players. Use the ☼Dwarf Fortress Questions Thread☼ Want to start playing? Read this sidebar!
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